Source code for mealpy.human_based.ICA

#!/usr/bin/env python
# Created by "Thieu" at 14:07, 02/03/2021 ----------%
#       Email: nguyenthieu2102@gmail.com            %
#       Github: https://github.com/thieu1995        %
# --------------------------------------------------%

import numpy as np
from copy import deepcopy
from mealpy.optimizer import Optimizer


[docs]class BaseICA(Optimizer): """ The original version of: Imperialist Competitive Algorithm (ICA) Links: 1. https://ieeexplore.ieee.org/document/4425083 Hyper-parameters should fine tuned in approximate range to get faster convergen toward the global optimum: + empire_count (int): [3, 10], Number of Empires (also Imperialists) + assimilation_coeff (float): [1.0, 3.0], Assimilation Coefficient (beta in the paper) + revolution_prob (float): [0.01, 0.1], Revolution Probability + revolution_rate (float): [0.05, 0.2], Revolution Rate (mu) + revolution_step_size (float): [0.05, 0.2], Revolution Step Size (sigma) + zeta (float): [0.05, 0.2], Colonies Coefficient in Total Objective Value of Empires Examples ~~~~~~~~ >>> import numpy as np >>> from mealpy.human_based.ICA import BaseICA >>> >>> def fitness_function(solution): >>> return np.sum(solution**2) >>> >>> problem_dict1 = { >>> "fit_func": fitness_function, >>> "lb": [-10, -15, -4, -2, -8], >>> "ub": [10, 15, 12, 8, 20], >>> "minmax": "min", >>> "verbose": True, >>> } >>> >>> epoch = 1000 >>> pop_size = 50 >>> empire_count = 5 >>> assimilation_coeff = 1.5 >>> revolution_prob = 0.05 >>> revolution_rate = 0.1 >>> revolution_step_size = 0.1 >>> zeta = 0.1 >>> model = BaseICA(problem_dict1, epoch, pop_size, empire_count, assimilation_coeff, revolution_prob, revolution_rate, revolution_step_size, zeta) >>> best_position, best_fitness = model.solve() >>> print(f"Solution: {best_position}, Fitness: {best_fitness}") References ~~~~~~~~~~ [1] Atashpaz-Gargari, E. and Lucas, C., 2007, September. Imperialist competitive algorithm: an algorithm for optimization inspired by imperialistic competition. In 2007 IEEE congress on evolutionary computation (pp. 4661-4667). Ieee. """ def __init__(self, problem, epoch=10000, pop_size=100, empire_count=5, assimilation_coeff=1.5, revolution_prob=0.05, revolution_rate=0.1, revolution_step_size=0.1, zeta=0.1, **kwargs): """ Args: problem (dict): The problem dictionary epoch (int): maximum number of iterations, default = 10000 pop_size (int): number of population size (n: pop_size, m: clusters), default = 100 empire_count (int): Number of Empires (also Imperialists) assimilation_coeff (float): Assimilation Coefficient (beta in the paper) revolution_prob (float): Revolution Probability revolution_rate (float): Revolution Rate (mu) revolution_step_size (float): Revolution Step Size (sigma) zeta (float): Colonies Coefficient in Total Objective Value of Empires """ super().__init__(problem, kwargs) self.nfe_per_epoch = pop_size self.sort_flag = True self.epoch = epoch self.pop_size = pop_size self.empire_count = empire_count self.assimilation_coeff = assimilation_coeff self.revolution_prob = revolution_prob self.revolution_rate = revolution_rate self.revolution_step_size = revolution_step_size self.zeta = zeta self.pop_empires, self.pop_colonies, self.empires = None, None, None self.n_revoluted_variables, self.idx_list_variables = None, None
[docs] def revolution_country(self, position, idx_list_variables, n_revoluted): pos_new = position + self.revolution_step_size * np.random.normal(0, 1, self.problem.n_dims) idx_list = np.random.choice(idx_list_variables, n_revoluted, replace=False) position[idx_list] = pos_new[idx_list] # Change only those selected index return position
[docs] def initialization(self): pop = self.create_population(self.pop_size) self.pop, self.g_best = self.get_global_best_solution(pop) # Initialization self.n_revoluted_variables = int(round(self.revolution_rate * self.problem.n_dims)) self.idx_list_variables = list(range(0, self.problem.n_dims)) # pop = Empires colony_count = self.pop_size - self.empire_count self.pop_empires = deepcopy(self.pop[:self.empire_count]) self.pop_colonies = deepcopy(self.pop[self.empire_count:]) cost_empires_list = np.array([solution[self.ID_TAR][self.ID_FIT] for solution in self.pop_empires]) cost_empires_list_normalized = cost_empires_list - (np.max(cost_empires_list) + np.min(cost_empires_list)) prob_empires_list = np.abs(cost_empires_list_normalized / np.sum(cost_empires_list_normalized)) # Randomly choose colonies to empires self.empires = {} idx_already_selected = [] for i in range(0, self.empire_count - 1): self.empires[i] = [] n_colonies = int(round(prob_empires_list[i] * colony_count)) idx_list = np.random.choice(list(set(range(0, colony_count)) - set(idx_already_selected)), n_colonies, replace=False).tolist() idx_already_selected += idx_list for idx in idx_list: self.empires[i].append(self.pop_colonies[idx]) idx_last = list(set(range(0, colony_count)) - set(idx_already_selected)) self.empires[self.empire_count - 1] = [] for idx in idx_last: self.empires[self.empire_count - 1].append(self.pop_colonies[idx])
[docs] def evolve(self, epoch): """ The main operations (equations) of algorithm. Inherit from Optimizer class Args: epoch (int): The current iteration """ # Assimilation for idx, colonies in self.empires.items(): for idx_colony, colony in enumerate(colonies): pos_new = colony[self.ID_POS] + self.assimilation_coeff * \ np.random.uniform(0, 1, self.problem.n_dims) * (self.pop_empires[idx][self.ID_POS] - colony[self.ID_POS]) pos_new = self.amend_position(pos_new) self.empires[idx][idx_colony][self.ID_POS] = pos_new self.empires[idx] = self.update_fitness_population(self.empires[idx]) # empires[idx], g_best = self.update_global_best_solution(empires[idx], self.ID_MIN_PROB, g_best) # Revolution for idx, colonies in self.empires.items(): # Apply revolution to Imperialist pos_new = self.revolution_country(self.pop_empires[idx][self.ID_POS], self.idx_list_variables, self.n_revoluted_variables) self.pop_empires[idx][self.ID_POS] = self.amend_position(pos_new) # Apply revolution to Colonies for idx_colony, colony in enumerate(colonies): if np.random.rand() < self.revolution_prob: pos_new = self.revolution_country(colony[self.ID_POS], self.idx_list_variables, self.n_revoluted_variables) self.empires[idx][idx_colony][self.ID_POS] = self.amend_position(pos_new) self.empires[idx] = self.update_fitness_population(self.empires[idx]) self.pop_empires = self.update_fitness_population(self.pop_empires) _, g_best = self.update_global_best_solution(self.pop_empires) # Intra-Empire Competition for idx, colonies in self.empires.items(): for idx_colony, colony in enumerate(colonies): if self.compare_agent(colony, self.pop_empires[idx]): self.empires[idx][idx_colony], self.pop_empires[idx] = deepcopy(self.pop_empires[idx]), deepcopy(colony) # Update Total Objective Values of Empires cost_empires_list = [] for idx, colonies in self.empires.items(): fit_list = np.array([solution[self.ID_TAR][self.ID_FIT] for solution in colonies]) fit_empire = self.pop_empires[idx][self.ID_TAR][self.ID_FIT] + self.zeta * np.mean(fit_list) cost_empires_list.append(fit_empire) cost_empires_list = np.array(cost_empires_list) # Find possession probability of each empire based on its total power cost_empires_list_normalized = cost_empires_list - (np.max(cost_empires_list) + np.min(cost_empires_list)) prob_empires_list = np.abs(cost_empires_list_normalized / np.sum(cost_empires_list_normalized)) # Vector P uniform_list = np.random.uniform(0, 1, len(prob_empires_list)) # Vector R vector_D = prob_empires_list - uniform_list idx_empire = np.argmax(vector_D) # Find the weakest empire and weakest colony inside it idx_weakest_empire = np.argmax(cost_empires_list) if len(self.empires[idx_weakest_empire]) > 0: colonies_sorted, best, worst = self.get_special_solutions(self.empires[idx_weakest_empire]) self.empires[idx_empire].append(colonies_sorted.pop(-1)) else: self.empires[idx_empire].append(self.pop_empires.pop(idx_weakest_empire)) self.pop = self.pop_empires + self.pop_colonies