Source code for mealpy.physics_based.ArchOA

#!/usr/bin/env python
# Created by "Thieu" at 16:10, 08/07/2021 ----------%
#       Email: nguyenthieu2102@gmail.com            %
#       Github: https://github.com/thieu1995        %
# --------------------------------------------------%

import numpy as np
from mealpy.optimizer import Optimizer
from mealpy.utils.agent import Agent


[docs]class OriginalArchOA(Optimizer): """ The original version of: Archimedes Optimization Algorithm (ArchOA) Links: 1. https://doi.org/10.1007/s10489-020-01893-z Hyper-parameters should fine-tune in approximate range to get faster convergence toward the global optimum: + c1 (int): factor, default belongs to [1, 2] + c2 (int): factor, Default belongs to [2, 4, 6] + c3 (int): factor, Default belongs to [1, 2] + c4 (float): factor, Default belongs to [0.5, 1] + acc_max (float): acceleration max, Default 0.9 + acc_min (float): acceleration min, Default 0.1 Examples ~~~~~~~~ >>> import numpy as np >>> from mealpy import FloatVar, ArchOA >>> >>> def objective_function(solution): >>> return np.sum(solution**2) >>> >>> problem_dict = { >>> "bounds": FloatVar(n_vars=30, lb=(-10.,) * 30, ub=(10.,) * 30, name="delta"), >>> "minmax": "min", >>> "obj_func": objective_function >>> } >>> >>> model = ArchOA.OriginalArchOA(epoch=1000, pop_size=50, c1 = 2, c2 = 5, c3 = 2, c4 = 0.5, acc_max = 0.9, acc_min = 0.1) >>> g_best = model.solve(problem_dict) >>> print(f"Solution: {g_best.solution}, Fitness: {g_best.target.fitness}") >>> print(f"Solution: {model.g_best.solution}, Fitness: {model.g_best.target.fitness}") References ~~~~~~~~~~ [1] Hashim, F.A., Hussain, K., Houssein, E.H., Mabrouk, M.S. and Al-Atabany, W., 2021. Archimedes optimization algorithm: a new metaheuristic algorithm for solving optimization problems. Applied Intelligence, 51(3), pp.1531-1551. """ def __init__(self, epoch: int = 10000, pop_size: int = 100, c1: float = 2, c2: float = 6, c3: float = 2, c4: float = 0.5, acc_max: float = 0.9, acc_min: float = 0.1, **kwargs: object) -> None: """ Args: epoch (int): maximum number of iterations, default = 10000 pop_size (int): number of population size, default = 100 c1 (float): factor, default belongs [1, 2] c2 (float): factor, Default belongs [2, 4, 6] c3 (float): factor, Default belongs [1, 2] c4 (float): factor, Default belongs [0.5, 1] acc_max (float): acceleration max, Default 0.9 acc_min (float): acceleration min, Default 0.1 """ super().__init__(**kwargs) self.epoch = self.validator.check_int("epoch", epoch, [1, 100000]) self.pop_size = self.validator.check_int("pop_size", pop_size, [5, 10000]) self.c1 = self.validator.check_float("c1", c1, [1, 3]) self.c2 = self.validator.check_float("c2", c2, [2, 6]) self.c3 = self.validator.check_float("c3", c3, [1, 3]) self.c4 = self.validator.check_float("c4", c4, (0, 1.0)) self.acc_max = self.validator.check_float("acc_max", acc_max, (0.3, 1.0)) self.acc_min = self.validator.check_float("acc_min", acc_min, (0, 0.3)) self.set_parameters(["epoch", "pop_size", "c1", "c2", "c3", "c4", "acc_max", "acc_min"]) self.sort_flag = False
[docs] def generate_empty_agent(self, solution: np.ndarray = None) -> Agent: if solution is None: solution = self.problem.generate_solution(encoded=True) den = self.generator.uniform(self.problem.lb, self.problem.ub) # Density vol = self.generator.uniform(self.problem.lb, self.problem.ub) # Volume acc = self.problem.lb + self.generator.uniform(self.problem.lb, self.problem.ub) * (self.problem.ub - self.problem.lb) # Acceleration return Agent(solution=solution, den=den, vol=vol, acc=acc)
[docs] def evolve(self, epoch): """ The main operations (equations) of algorithm. Inherit from Optimizer class Args: epoch (int): The current iteration """ ## Transfer operator Eq. 8 tf = np.exp(epoch / self.epoch) ## Density decreasing factor Eq. 9 ddf = np.exp(1. - epoch / self.epoch) - epoch / self.epoch list_acc = [] ## Calculate new density, volume and acceleration for idx in range(0, self.pop_size): # Update density and volume of each object using Eq. 7 new_den = self.pop[idx].den + self.generator.uniform() * (self.g_best.den - self.pop[idx].den) new_vol = self.pop[idx].vol + self.generator.uniform() * (self.g_best.vol - self.pop[idx].vol) # Exploration phase if tf <= 0.5: # Update acceleration using Eq. 10 and normalize acceleration using Eq. 12 id_rand = self.generator.choice(list(set(range(0, self.pop_size)) - {idx})) new_acc = (self.pop[id_rand].den + self.pop[id_rand].vol * self.pop[id_rand].acc) / (new_den * new_vol) else: new_acc = (self.g_best.den + self.g_best.vol * self.g_best.acc) / (new_den * new_vol) list_acc.append(new_acc) self.pop[idx].den = new_den self.pop[idx].vol = new_vol min_acc = np.min(list_acc) max_acc = np.max(list_acc) ## Normalize acceleration using Eq. 12 for idx in range(0, self.pop_size): self.pop[idx].acc = self.acc_max * (list_acc[idx] - min_acc) / (max_acc - min_acc) + self.acc_min pop_new = [] for idx in range(0, self.pop_size): agent = self.pop[idx].copy() if tf <= 0.5: # update position using Eq. 13 id_rand = self.generator.choice(list(set(range(0, self.pop_size)) - {idx})) pos_new = self.pop[idx].solution + self.c1 * self.generator.uniform() * \ self.pop[idx].acc * ddf * (self.pop[id_rand].solution - self.pop[idx].solution) else: p = 2 * self.generator.random() - self.c4 f = 1 if p <= 0.5 else -1 t = self.c3 * tf pos_new = self.g_best.solution + f * self.c2 * self.generator.random() * self.pop[idx].acc * \ ddf * (t * self.g_best.solution - self.pop[idx].solution) agent.solution = self.correct_solution(pos_new) pop_new.append(agent) if self.mode not in self.AVAILABLE_MODES: agent.target = self.get_target(pos_new) self.pop[idx] = self.get_better_agent(agent, self.pop[idx], self.problem.minmax) if self.mode in self.AVAILABLE_MODES: pop_new = self.update_target_for_population(pop_new) self.pop = self.greedy_selection_population(self.pop, pop_new, self.problem.minmax)